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Modeling Artist

Salary undisclosed

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Description

Requirements :
1. Extensive knowledge in Maya, Zbrush & Real-time Rendering software.
2. Open minded in learning any kind of relevant software, pipeline and workflow.
3. Passionate in any kind of modeling styles & subject matters.
4. Great understanding of basic PBR workflow, shape & design for simple asset creation.
5. Able to follow directions from senior / project leads.
6. High adaptability to a new different and international workflow / projects effectively.
7. High knowledge of lowpoly baking for real time render
8. Expert with the setup in Unreal Engine
9. Strong English verbal and written communication skills.

Responsibilities :
1. Create in-game modeling assets for different types of international projects.
2. Output assets on time within the quoted timeline of the project.
3. Proactively demonstrate to the team and deliver game-ready assets with benchmark quality.
4. Efficiently communicate and share knowledge within the team for continuous improvement.
5. Receptive to constructive feedback and willing to work through iterative process.

Company

Our team provide service of digital content solutions in all aspects of game creation. Skilled in a wide range of areas, from concept design to 3d modeling, animation & rigging.

Our team meet the demands of a strict, specific brief from client, but we also relish the opportunity to take initiative and explore innovative solutions on more open-ended projects. We’re always take on any challenge, stretching our limits and continuously growing in the evolving game development scene.