3D Environment Artist
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Description Under direct supervision of the Senior Lead and Leads during the time of the project, the Senior Artist works closely with Lead Artists to create assets necessary for monthly content pushes and milestones. The Senior Artist maintains and manages high levels of quality while working in a rapid, rigorous, and timely manner; possesses expert/exceptional modelling and texturing abilities; and has vast knowledge of the art processes and internal production pipeline.The Senior Artist is organized, self-motivated, and communicative, and demonstrates effective multi-tasking and leadership abilities. Strong command of English grammar and language is a must. Duties and Responsibilities • Assists lead artists in training and supervising team members in AAA videogame development. • Meets deadlines and contributes effectively in a team-oriented environment. • Participates in creating documentation and tutorials for on-going artistic and technical training. • Continually refines personal artistic abilities and knowledge of new software packages, in-house tools, and traditional art skills. • Participates in reviewing, monitoring, and evaluating workflow purpose to improve or automate the art production process. • Works efficiently and effectively within technical constraints of a production while generating high-quality artwork that matches (or) exceeds studios standards. • Communicates regularly with the Lead Artists and Project Managers regarding the status of current tasks; obtains Team Lead Artists guidance and approval as required to advance tasks, project initiatives and milestones. • Performs miscellaneous job-related duties as assigned. Requirements • Exceptional in at least two areas of artistic production and an expert at three, using industry standard tools such as 3ds Max, Maya, Photoshop and Zbrush: o Environmental modelling o Vehicle modelling o Texturing o Environment Level Design/Placement o Zbrush • Proficient with the various game engines of the industry such as Unreal Engine 4, Unity etc. • Strong knowledge of technical game art theory (game design, texel density, polycount, optimization, etc.) and traditional art theory (function, form, shape, proportions, color, etc.) • Keen eye for light, shade, color and detail in creating texture maps of different material types. Full understanding of modern PBR texture workflow. • Strong knowledge of modular planning for large assets/environments. Able to plan and create modular pieces to be used to form different variations and plan out terrain and placement for levels. • Basic understanding of level design. Must be able to create a visually appealing level while respecting gameplay and design needs.
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