3D Character Artist
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Description As a 3D Character Artist, you will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow. You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills. Responsibilities Delivering excellence - Works efficiently and effectively within the technical constraints of production - Generates high-quality art work that matches or exceeds studio standards Communication - Keep the Lead Artist up to date regarding status of tasks at all times - Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones - Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges - Team and personal development - Consistently refine one’s own artistic abilities and learn new software packages and in-house tools - Contribute and help build a positive team environment Requirements • Full proficiency in software packages and tools of the games industry listed below - 3ds Max/Maya - Substance Painter - Zbrush - Photoshop - PBR workflow • Surface knowledge on the following softwares and tools - Blender • Intermediate proficiency in the following tools: - Unreal Engine Character Setup - Unreal Engine Rendering (Lighting, Rendering) • Highly proficient in one of the following disciplines and/or intermediate in all of them - Human Anatomy - Creature Anatomy - Hard Surface Modeling - Cloth Sculpting or Simulation - Passion for game development. • Proficiency in Game Engine technologies such as Unreal with asset integration. • Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking. • Passion for game development. • Experience in the game industry • Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc).
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