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3D Modeller

Salary undisclosed

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Main Responsibilities o Create highly detailed, realistic or stylized models, unwrap UVS and create textures. o Be proficient in Maya and Substance Painter. o Follow production pipeline, workflows while keeping work files clean and organized. o Understand and address feedback from supervisors. o Minimum 3 years of experience with Maya, ZBrush, Substance Painter and Photoshop in feature film, games, TV series o Understand technical character modeling to aid rigging (Good topology, edge flow and anatomical proportions) o Possess the motivation and attitude to learn. o Good time management skills to meet deadlines. o Good communication skills in English. Bonus Skills o Experience with Unreal Engine, 3D Max, Blender, Xgen and Mari. o Knowledge of Python and/or MEL scripting. o Experience with management software especially ShotGrid o Experience in high-end cinematic movies. o Fan of anime and/or manga. Please submit a showreel demonstrating your ability to model, showcasing wireframe and textures for organic and hard surface modeling including props and environment with proper shading and lighting.