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3D Character Artist

Salary undisclosed

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Description As a 3D Character Artist, you will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow. You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills. Responsibilities 1. Delivering excellence - Works efficiently and effectively within the technical constraints of production - Generates high-quality art work that matches or exceeds studio standards 2. Communication - Keep the Lead Artist up to date regarding status of tasks at all times - Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones - Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges - Team and personal development - Consistently refine one’s own artistic abilities and learn new software packages and in-house tools - Contribute and help build a positive team environment Requirements 1. Full proficiency in software packages and tools of the games industry listed below: - 3ds Max/Maya - Substance Painter - Zbrush - Photoshop - PBR workflow 2. Surface knowledge on the following software and tools: - Blender 3. Intermediate proficiency in the following tools: - Unreal Engine Character Setup - Unreal Engine Rendering (Lighting, Rendering) 4. Highly proficient in one of the following disciplines and/or intermediate in all of them - Human Anatomy - Creature Anatomy - Hard Surface Modeling - Cloth Sculpting or Simulation - Passion for game development. 5. Proficiency in Game Engine technologies such as Unreal with asset integration. 6. Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking. 7. Passion for game development. 8. Experience in the game industry 9. Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc).