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The Intermediate Concept Artist is able to maintain and manage high levels of quality while working in a rapid, rigorous, and timely manner; has advanced / intermediate texturing and or concept art and illustration experience in addition to knowledge of art processes and production pipeline.
Job Responsibilities
Job Responsibilities
- Work with the Art Director to design a wide variety of building and character assets
- Sketch, color and present Concept Art from which 3D artists will build in-game content
- Create original character concepts including character sheets, movement studies, and detailed breakdown for equipment and weapons
- Develop environmental concepts including mood paintings, architectural drawings, and prop concepts
- Illiterate on game assets with production team
- Able to create character / creature concepts including character sheets and detailed callouts of equipment and weapons.
- Excellent illustration skills and deep understanding of human / creature anatomy, color theory, values, form, shape language and silhouette
- Strong understanding of digital content creation tools such as Photoshop, Painter, etc.
- Contributes effectively in a team-oriented environment.
- Continually refines personal artistic abilities and knowledge of new software packages and in-house tools.
- Is expected to continue to refine artistic abilities and learn new software packages and or in-house tools.
- Works efficiently and effectively within technical constraints of a production while generating high-quality artwork that matches / exceeds studios standards.
- Ability to visualize and conceive objects, characters or other elements in a way that contributes to the overall visual quality of the production.
- Communicates regularly with the Lead Artist regarding the status of current tasks; obtains Lead Artists guidance and approval as required to advance tasks, project initiatives and milestones.
- Perform miscellaneous job-related as assigned
- 3-5 years professional experience as a concept artist and/or illustrator
- Expert in at least three areas of 3D artistic production.
- High level of drawing and illustration skills, able to work in both digital and traditional medium.
- Able to work in both digital and traditional medium.
- Have a high understanding in human anatomy, perspective, lighting and rendering.
- Ability to visualize and interpret other people ideas.
- Proficient with the software packages and tools of the games industry.
- Ability to work collaboratively with colleagues and staff to create results driven, team oriented environment.
- Able to produce high quality refine promotional marketing art.
- Ability to visualize perspective and 3-dimensional space.
- A keen interest in design, architecture, film and games.
- Up to date with the latest industry trends and visual designs.
- Have a vast imagination, Ability to visualize and interpret other people ideas.
- Proficient with the software packages and tools of the games industry.
The Intermediate Concept Artist is able to maintain and manage high levels of quality while working in a rapid, rigorous, and timely manner; has advanced / intermediate texturing and or concept art and illustration experience in addition to knowledge of art processes and production pipeline.
Job Responsibilities
Job Responsibilities
- Work with the Art Director to design a wide variety of building and character assets
- Sketch, color and present Concept Art from which 3D artists will build in-game content
- Create original character concepts including character sheets, movement studies, and detailed breakdown for equipment and weapons
- Develop environmental concepts including mood paintings, architectural drawings, and prop concepts
- Illiterate on game assets with production team
- Able to create character / creature concepts including character sheets and detailed callouts of equipment and weapons.
- Excellent illustration skills and deep understanding of human / creature anatomy, color theory, values, form, shape language and silhouette
- Strong understanding of digital content creation tools such as Photoshop, Painter, etc.
- Contributes effectively in a team-oriented environment.
- Continually refines personal artistic abilities and knowledge of new software packages and in-house tools.
- Is expected to continue to refine artistic abilities and learn new software packages and or in-house tools.
- Works efficiently and effectively within technical constraints of a production while generating high-quality artwork that matches / exceeds studios standards.
- Ability to visualize and conceive objects, characters or other elements in a way that contributes to the overall visual quality of the production.
- Communicates regularly with the Lead Artist regarding the status of current tasks; obtains Lead Artists guidance and approval as required to advance tasks, project initiatives and milestones.
- Perform miscellaneous job-related as assigned
- 3-5 years professional experience as a concept artist and/or illustrator
- Expert in at least three areas of 3D artistic production.
- High level of drawing and illustration skills, able to work in both digital and traditional medium.
- Able to work in both digital and traditional medium.
- Have a high understanding in human anatomy, perspective, lighting and rendering.
- Ability to visualize and interpret other people ideas.
- Proficient with the software packages and tools of the games industry.
- Ability to work collaboratively with colleagues and staff to create results driven, team oriented environment.
- Able to produce high quality refine promotional marketing art.
- Ability to visualize perspective and 3-dimensional space.
- A keen interest in design, architecture, film and games.
- Up to date with the latest industry trends and visual designs.
- Have a vast imagination, Ability to visualize and interpret other people ideas.
- Proficient with the software packages and tools of the games industry.