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Character Artist

Salary undisclosed

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-Create 3D character models in Z-brush and Maya, bake lowpoly models, create UVs and texture them with Substance Painter (or equivalent 3D or 2D packages). -Work with other departments (animation/design) so character models follow technical guidelines, and processes and tools can be improved. -3D character artists are responsible for creating: humanoids, monsters, animals, clothing, armor, weapons, and much more -Traditional drawing skills, knowledge of human anatomy, excellent feeling for shape, colour, lighting and composition. -Interest in medieval/fantasy/steampunk characters and environments. working in game editors like Unreal/Unity on personal projects -Good communication skills, able to work in a team and take creative input from the art director and lead.