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-Work on all aspects of systems of the game: engine features, gameplay, UI, audio, animation, scripting, tools. -Work closely together with the other departments to implement the needed game components; -Work together with almost all content creators to deliver required features; -Write robust, maintainable auto-testable code in TDD fashion; -Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback; -Help scope features and advise on best ways to implement them; -Work within an international team on a daily basis, spread between multiple studios across the world. -4+ years experience in C++; -Excellent feel for RPG systems and gameplay in general; -Open-minded, willing to experiment and iterate over a specific feature; -Concepts as state machines, pathfinding, AI routines should be second nature; -Ability to think like a designer to create compelling and fun game play; -Can easily communicate in English; -You are a team player and willing to take responsibility; -Passion for making and playing great games; -Excellent software design and problem-solving skills; -Excellent software debugging skills. -Excellent architectural skills. Designing many parallel and gameplay systems is not a problem for you; -Game development experience. -Bachelor’s degree in computer science or software engineering; -Experience with machine learning algorithms; -Experience with TDD and ECS; -Background in RPGs; -Shipped game/console titles.