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Environment Artist

Salary undisclosed

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Responsibilities: • Creating in-game assets following the guidelines, with or without concept art. (assets involved: Trees, rocks, vegetation, props, furniture, houses, castles, weapons,…) • Creating and baking high-poly models, created in 3DS max or Maya / Z-brush and texturing them in substance painter. Both organic and hard surface. • Work together with other departments to supply the designers’ needs and streamline the tools and processes. • Mentor Junior and Intermediate Artists • Working within an international team on a daily basis, spread between multiple studios across the world