Checking job availability...
Original
Simplified
RESPONSIBILITIES -Rig and skin 3D assets (characters, creatures, props, sets, etc.) to achieve the intended animation performance for both gameplay and cinematics -Support the Animation and Art teams, fulfilling as much as possible their in game and offline needs -Support the junior and intermediate members of the team in order to help them raise their skills and standards -Find balance between artistic aspects and technical constraints with the help of technical directors -Be proactive and vocal about any issues encountered in our rigging pipeline and communicate with the Production team in a timely manner -Troubleshoot, maintain and improve rigs in production, while ensuring their stability for the animation team -Work closely with modeling team to assess asset topology and provide notes as needed -Research, build and develop unique and one-off rigs -Follow and enforce rigging standards for assets going into production -Communicate with the production team any concerns or production issues ahead of time -Support the Lead of the department in any ad hoc tasks and duties REQUIREMENTS -A minimum of 7 years relevant experience. -Thorough understanding of rigging and deformation techniques in Maya (or any other DCC package) -Proven record of creating highly complex rigs either for games or the TV/film industry -Excellent knowledge of scripting languages such as Python -A solid 3D Math background -Excellent communication, time management, problem-solving skills and ability to work as part of a multidisciplinary and multicultural team -Willing to take on new challenges and a strong appetite for learning, researching and developing -Team oriented and has a strong desire for collaborative participation in a team-based pipeline across different geographic locations -Able to take direction and feedback positively, adapt to change and thrive under the pressure of tight deadlines -Enthusiastic, methodical and organized approach to work with high quality standards -Sense of initiative, originality and resourcefulness in problem solving -This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity. NICE TO HAVE -Experience rigging in Motionbuilder -Experience using other game engines (e.g. Unreal/Unity or proprietary tech) with relation to Animation -Experience with C++ is highly advantageous.