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Senior Generalist Technical Animator
Salary undisclosed
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Responsibilities - Comfortably work on all aspects of Tech-animation, like tool development using Python, rigging and in-game animation blend tree implementation - Support, communicate and work with multiple development teams, like Animation, Art, Cinematics, etc - Develop and prototype new gameplay and cinematic animation systems or customize/update existing ones according to the changes and evolution of the game - Integrate a variety of assets into the game and validate these are working properly - Support animators with the integration of their animations and help with the verification of conventions and metrics of the different gameplay systems - Work closely with programmers to write custom tools and pipeline workflows for either the Animation, Art or Cinematics department - Rig and skin a variety of characters, creatures, heads, armors, etc and ensure their correct functionality - Debug and resolve bugs assigned to you in a timely manner while making sure you meet the production deadlines - Support the Lead of the department in any ad hoc tasks and duties - Carry out all other related tasks Requirements - A minimum of 7 years’ relevant experience. - Highly skilled scripting in Python and similar languages - A solid 3D Math background - Thorough understanding of rigging and deformation in Maya (or any other DCC package), facial rigging experience is highly desired - Proficient in developing new animation gameplay systems in any node-base system like Unreal or Unity - Willing to take on new challenges and a strong appetite for learning, researching and developing - Team oriented and has a strong desire for collaborative participation in a team-based pipeline across different geographic locations - Able to take direction and feedback positively, adapt to change and thrive under the pressure of tight deadlines - Enthusiastic, methodical and organized approach to work with high quality standards - Sense of initiative, originality and resourcefulness in problem solving Good communication skills in English.* Nice to Have - Knowledge in C#, C++ a strong plus - Knowledge in Motion Builder is a plus, especially working with the Story tool (or equivalent) - Good knowledge of the principles of animation and how to apply them in order to get appealing animation