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Game Programmer

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Streamline is a creative development studio specializing in full video game development, interactive digital assets, and metaverse creation. Our reputation is we provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step. And that means when you come to work at Streamline, expect to be challenged like you’ve never been challenged before. We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team. Our goal is to keep the process straightforward. Streamline Values -Discipline Doing what needs to be done – without being told -Communication Double-triple checking information, tasks, project state -Responsibility Delivering work on-time, on-budget, at quality, without having to rework it -Accountability Accepting/learning from failures without blaming others -Mastery Putting in the effort to work, grow, & become the best we can be Description As a Game Programmer (Unreal), we are looking for a highly motivated and independent individual with a passion for all things gaming. You will be reporting directly to the Lead Programmer and be responsible for building the latest technologies and crafting features within our games and working with other talented departments and individuals. Key Accountabilities Game Programmer (Unreal) will be measured according to the metric below, on a five (5) score rating scale: Accountabilities -Quality “Did you successfully deliver the promise?” ~On time delivery of project deliverables ~Outcome delivered as per project specifications ~Outcome delivered as per specifications consistently Quality “Where do you stand with industry expectations?" ~Time spent on an outcome is within project or budgeted mandays. New Competency “Can you do things now that you couldn’t before?” Successful application of new skills on a project​ which resulted in: - New opportunities/upsell as a direct result of new capabilities - Improved efficiency (time spent is less than budget) - Improved quality ~Demonstration of new skill on a project task​ Improvement of Existing Competency “Are you getting better at what you do?” Improved efficiency of existing skills, when comparing before/after completion time​ which resulted in: - Reduced frequency of repeat mistakes​ - Improved efficiency (time spent is less than budget) - Improved quality ~Demonstration of growth/improvement of existing skills Key Competencies Game Programmer (Unreal) will possess the following competencies: Competencies -Unreal Engine Basics High-proficiency -C++ Programming High-proficiency -Source Control (e.g., SVN, Perforce) High-proficiency -Blueprints (Visual Scripting) High-proficiency -Gameplay Systems Production-ready -AI Programming Production-ready -Physics and Collision Production-ready -Networking and Multiplayer Production-ready -Animation Systems Production-ready -Rendering Techniques Production-ready -Optimization Techniques Production-ready -Performance Profiling Production-ready Additional Competencies -Shader Programming -VR/AR Development -Scripting Languages (e.g., Python, Lua) -Plugin Development -Tool Development -Cross-Platform Development -Cinematics and Sequencer